Graphic
XR Accessibility
Hackathon
Unity
Design
Overview
Throughout my university education and even before, I have carried out a variety of graphic productions, whether personal projects or works for individuals, mainly in the artistic field.
Role
As a graphic designer, I adapt to client requests while following my creative instincts in my personal projects, seeking to respond boldly and inventively to any request.
Purpose
I strive to merge art and design to produce meaningful and aesthetically pleasing creations whether for client projects or personal projects.
Technologies
I am able to use a variety of tools, whether computer-based or not. Although I prefer to use the Adobe suite or Blender, I also explore programming languages or software like Houdini when I need a more procedural approach.
Process
Firstly, there is an ideation phase where I identify current trends and tools, create mood boards and the first sketches. Once these elements have been validated, the production phase begins. Depending on the project, this can range from vectorizing a scanned logo sketch to modeling a 3D scene, including writing a generative art algorithm. Adjustments are then made to best match the initial request.
Key Learnings
These graphic creations showed me the crucial importance of the ideation phase in creative projects, saving precious time and understanding a concept in depth. This also allowed me to develop a personal and unique graphic universe thanks to varied and inspiring production methods.